
Pluma, a Journey to the Future!
由你亲手打造的沉浸式渐进体验
详细介绍
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\n \n \n \n \n Pluma\n \n \n \n 目前处于\n \n \n \n \n 测试阶段\n \n \n \n \n 但我们的目标是提供一个持久的游戏体验,通过整合大量模组来打造整洁且独特的渐进式玩法。\n \n
\n\n \n \n 当整合包脱离测试阶段后,本描述将会进一步扩展\n \n .\n \n
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- \n \n 📑 大量\n \n 主线进度章节\n \n \n \n
- \n \n 📘\n \n 次要章节\n \n 用于解释游戏机制和重要玩法内容\n \n \n
- \n \n 📜 大量新增的自定义合成配方,专门用于更好地整合所有模组\n \n \n
- \n \n 🌎 真实的世界生成机制和大量生成设置调整,让游戏体验更加独特和愉快!\n \n \n
- \n \n 🧾 许多新的加工流程链,例如黄金加工链(第二章)等等!\n \n \n
- \n \n \n \n \n \n \n \n \n \n 🐝 林业模组的养蜂玩法是进度推进的重要组成部分,它能将昂贵的配方转化为廉价配方!\n \n \n
- \n \n 🎨 包含一个\n \n 资源包\n \n ,为所有GUI界面提供\n \n 暗色模式\n \n ,并包含一些增强或现代化的纹理\n \n \n
- \n \n 💻 一套完整的自定义且独特的多区块结构和物品,用于增强进度体验\n \n \n
- \n \n 🔮 一个深入且有趣的魔法进度系统,与主线进度直接交织在一起\n \n \n
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\n\n \n 🧰\n \n \n \n 还有更多已经存在或即将加入的功能!\n \n \n
\n\n \n 💡 有任何建议?\n \n \n \n 点击这里\n \n \n \n \n (这也是报告问题的地方)\n \n \n
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\n \n 🌌 需要分配6-8GB内存\n \n
\n\n\n \n \n 💊\n \n \n 请使用\n \n \n \n \n \n 更新版本的Java!\n \n
\n\n \n 要运行这个整合包,\n \n 你必须更新\n \n 你的Java版本,从1.8.0_51升级到更新的版本(如果你还没有升级的话)。\n \n
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\n \n 你可以在F3菜单或logs/latest.log文件第5行查看当前的Java版本。\n \n
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\n \n \n 🎥 ReplayMod\n \n \n :\n
\n\n 想使用ReplayMod录制炫酷视频吗?你需要做以下事情:\n
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- \n 禁用ScalingGUI模组,很遗憾它与ReplayMod不兼容。\n \n
- \n 将以下代码块添加到此文件中:"Pluma a Journey to the Future\config\CustomMainMenu\mainmenu.json"\n \n
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- \n 完成这些步骤后,你应该就可以正常使用了。插入这段代码时,请务必注意JSON格式。如果你把它放在某个按钮的上方或下方,可能需要使用逗号","。\n \n
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\n \n \n \n 🩹 Pluma\n \n \n 包含一些从许多流行整合包移植过来的特殊内容,它们分别是:\n \n
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- \n \n \n Tech Reborn\n \n \n \n
- \n \n \n Zedarrian Technology for GTCE\n \n \n \n \n \n
- \n \n \n \n \n Divine Journey 2\n \n \n \n \n \n
- \n \n \n \n \n MorePlates\n \n \n \n \n \n
- \n \n \n \n \n Wizardry\n \n \n \n \n \n
- \n \n \n Omnifactory/Nomifactory\n \n \n \n
- \n \n \n \n \n GregTech: New Horizons\n \n \n \n \n \n
- \n \n \n \n \n Multiblock Madness\n \n \n \n \n \n
- \n \n \n \n \n FTB Interactions\n \n \n \n \n \n
- \n \n \n \n \n Enigmatica 2: Expert - Extended\n \n \n \n \n \n
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\n\n \n 所以,请去给这些模组的作者一些支持吧!因为整合包\n \n \n Pluma\n \n \n 中只使用了他们精彩作品的一小部分。\n \n
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\n \n \n 另外请注意,Pluma 受到许多流行专家级整合包的启发,从玩过的喜欢的整合包中获取灵感并重新整合以适应本整合包。\n \n \n
\n\n \n \n 同时,非常感谢\n \n \n \n GTCEU Discord\n \n \n \n 社区整体以及\n \n Krutoy\n \n ,即\n \n Enigmatica 2: Extended\n \n 的作者,他们帮助作者完成了许多关键的代码工作,甚至给了作者一些纹理设计的灵感。\n \n \n
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渲染图

包含暗黑模式和现代材质!

次要章节

扩展合成配方也是进度系统的一部分!

自定义多区块结构(矮人矩阵)

主章节 2